
Senior Designer
A stable wallet for people always on the move.
Designed a stablecoin-powered payments experience for digital nomads and expats, simplifying how they get paid, hold dollars, and spend across borders.

Money doesn't stop at the border.
Living across countries means dealing with currencies, payments, transfers, and everyday expenses across borders.
Blaze was built for this audience, but its social-first wallet wasn't yet designed around these financial workflows.
We needed to shift the experience from social wallet to financial tool.
One account had to work across borders.
The experience needed to bring together several financial moments without making users think about the infrastructure behind them.
We focused on the core journeys that mattered most: getting money in, moving it, and spending it.

Make the next move obvious.
Cross-border payments involve details users shouldn't have to decode. We explored ways to make balances, fees, and transaction states easier to understand.
Every state had to help users move forward.



Keep the complexity under the hood.
Behind the interface, multiple systems and currencies had to work together. We explored how much of that complexity the product could absorb before it reached the user.





The experience followed the way money actually moves.
Rather than treating payments, transfers, and spending as separate features, we looked at how they connected across the user's financial life.
Built for a product still taking shape.
I worked directly with the CTO and CEO while the product was still taking shape, turning ambiguous requirements into concrete flows, priorities, and interface decisions.
We called the direction “the Uberization of Payments.”
Previous version of the homescreen, a social-like experience.

New homescreen, focused on what matters the most in the day to day.


What I learned.
When the product is still taking shape, judgment becomes part of the job.
Speed, budget, and incomplete information meant we couldn't wait for certainty before making decisions.
Senior design meant knowing what needed evidence, what could be decided through experience, and where the product needed to learn by shipping.

















